Void
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Omnipresent
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Omnipresent
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Infinite expanse of eternal duration
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Outer Darkness
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Existential Background
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Existential Background
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The most basic manifestation of the Tao field, the spirit of the Void from which
Existence is formed
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Maelstrom
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Hyperspace
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Hyperspace
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The result of overlapping, conflicting
realities
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The Primal Sphere is where spirits are conceived from Qi coming from the Wellspring of Light and
Fountain of Darkness. The Telestial Realms are
spiritual in nature with physically being malleable. Chaos is strongest in
the Primal Sphere and
decrease inward toward the Mortal Sphere. Spirits mature through a fetal stage to
either “birth” into the Astral Sphere or as
native entities.
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Genesis
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Primal Sphere
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Telestial Realms
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Positive energy and light Qi; contains the Wellspring of Light; Native entity: Lux: The environment
inflicts 2d10 Radiant damage per round.
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Pandemonium
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Primal Sphere
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Telestial Realms
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Contains Valhalla and strongest Maelstrom storms; Native entity: Flux; The environment
inflicts 1d10 Psychic and
1d10 Thunder damage per round.
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Abyss
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Primal Sphere
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Telestial Realms
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Negative energy and dark Qi; contains the Fountain of Darkness; sealed by Demon Wall; Native entity: Demon; The environment
inflicts 1d10 Cold and
1d10 Necrotic damage per round.
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The Astral Sphere is where infant spirits learn and
develop on their way to becoming adolescents in the Virtual Sphere or native
entities.
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Novus Lucidum
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Astral Sphere
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Telestial Realms
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The Cosmic Nursery; Native entity: Seraphim,
the Shining Ones; The environment inflicts 2d10 Radiant damage per minute.
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Astral Sea
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Astral Sphere
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Telestial Realms
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Deepest reach for Maelstrom storms. Complete islands float alone and in
chains on the Astral currents, travelled by merchants dodging the
Astral Vortex as well as Githyanki pirates in ordinary sailing ships hunting
the Illithids. Only the Astral Core Islands remain fixed in place, everything
else revolving and swirling around it. 111 small Ring Islands, each with a
megalithic black metal monolith standing on its highest central point,
surround Tachyon Island, largest in the Astral Sea. The city of Nexus, hub of Astral intrigue and trade, covers
most of the Aeon island. Serving as the power circle’s focal obelisk at the
exact centre of island and city, the black metal chimney of the Crossroads,
Ptah’s interdimensional inn, rises from its
central fireplace watched over by bartender Bacchus. The major hang-out of divine powers and
other beings the Twins, Axvin and Hexxis, have permanent rooms. Native
entity: Aeon,
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Gehenna
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Astral Sphere
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Telestial Realms
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Contains Mount Doom; sealed by Demon Wall; Native entity: Daemon; The environment
inflicts 1d10 Acid and
1d10 Fire damage per minute.
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The Liminal Sphere is the place from which young spirits
can be summoned to take temporary form, grateful for the experience of life
even if short and violent. They remain here until maturing in complexity
enough to be born as mortal or become native entities. . The border between
the Dreamworld and
the Mortal Sphere is
touched by some dreamers, those using visionleaf and the Dram Walk spell..
Internal Dreamscapes are shielded by the bodies of the dreamers. Sometimes a
dreamer rises through their body into the Dreamworld. The Dreamworld can be
access from both the Material and Ethereal planes. Dreamspawn such as
gorgons, succubae and night hags hunt the Dreamworld and can use Etherealness to
pass from it to the Ethereal and from there to the Material Plane.
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Ekstasis
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Liminal Sphere
|
Telestial Realms
|
Plane of Fantasies; capital Utopia ruled by
Elysian Council located near the Hollywood Forest border with Fantasia where
Shaykspeyr has
her Cosmos Theatre; Native entity: Agathion; The environment requires a DC15
Wisdom save each hour or become lost in a personal fantasy with a new save made
each hour. While lost the creature is Incapacitated and will resist attempts
to disturb its state generating an effect like a Confusion spell
if its bliss is disturbed or anyone attempts to take them from the plane with
its knowledge.
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Dreamworld
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Liminal Sphere
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Telestial Realms
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Plane
of Reflections and Shadows, borderlands are Fantasia and the Mirkwood. Xoll’X dwells in the Dark Web dimensional bubble and Lowyatar in
the Donjon bubble, both accessed through the Mirkwood ruled by the Wyrd
Sisters from Baba Yaga’s hut; Native entity:
Fayd, Dreamspawn
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Abaddon
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Liminal Sphere
|
Telestial Realms
|
Plane of Nightmares; Shadowlands border
sealed by Demon Wall; Orcus rules
from the Dark Tower in city of Dystopia; Native entity: Feyr; The environment
requires aDC15 Wisdom save each hour or be affected by a Phantasmal Killer with
the same DC. Its damage reduces maximum hit points an equal amount and cannot
be healed while on the plane.
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The Mortal Sphere is
half spiritual and half physical, the Ethereal and Material being coexistent.
Entry is barred to Powers except through avatars. Spirits of the newly dead
wait in the Ethereal Plane for
the Pearly Gates of
Anubis to
open during the Witching Hour of
the last night of each month, allowing them pass into the Immortal Sphere and
the Afterlife. Some cling to life,
unwilling or unable to recognize their state and leave. A spirit can hold on
up to thirty days after ignoring the Gates. Clinging longer requires such
twisted passion and dark depth of intention that it draws upon dark Qi willing provided by Orcus for
this purpose. Rawna’s reapers guard the spirits pf the dead and
the Gates but don’t prevent the willing acceptance of darkness. On the Night of
Darkness, spirits who cling on to life rise as
ghosts during the Witching Hour.
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Material Plane
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Mortal Sphere
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Terrestrial Realms
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The Physical Universe
|
Ethereal Plane
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Mortal Sphere
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Terrestrial Realms
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The Spiritworld divided by perspective into
Paradise, Limbo, and Purgatory.
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Formerly Eden, the Immortal Sphere is
encased in a shell formed by the Earth Realms, the ground of the Fey Realms with the Celestial Realms forming the central sun of the hollow
sphere’s sky, the Air Realm. The Celestial Realms are
parts of Yggdrasil or inside its trunk. The Immortal Sphere is dominantly
physical and orderly, where spirit and body combine and magic effects are
limited in scope and power by the inflexibility of reality, becoming fixed,
determined, entropic history inside the Keystone.
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Air Realm
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Immortal Sphere
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Fey Realms
|
The sky of the Fey Realms
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Fire Realm
|
Immortal Sphere
|
Fey Realms
|
The upper pole
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Earth Realm
|
Immortal Sphere
|
Fey Realms
|
The ground
and Terran Mountains between Fire and
Water
|
Water Realm
|
Immortal Sphere
|
Fey Realms
|
The Fey sea
|
Meadows of Spring
|
Immortal Sphere
|
Fey Realms
|
Rolling, fertile, coastal plains dotted with
verdant deciduous copses and vast colourful carpets of new plants with
juvenile animals playing in the eternally fresh breeze and renewing
warmth.
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Summerwood
|
Immortal Sphere
|
Fey Realms
|
Equatorial rainforest of massive redwoods
and tangled jungle plants.
|
Tors of Autumn
|
Immortal Sphere
|
Fey Realms
|
Maple-emblazoned highlands with craggy peaks
gradually transitioning to thick, dark coniferous forests covering the Faerie Shield that
becomes boreal muskeg forest increasingly covering in hoarfrost and snow.
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Winterwaste
|
Immortal Sphere
|
Fey Realms
|
The frozen skeletal boreal and arctic forest
in the eternal gloom of lower pole where the wendigo howl over the bitter
wind and the stooped, wizened giant of Old Age waits for all mortals and
Jealousy seduces with bewitching spite.
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The Celestial Realms are contained within
Phlegethon (2d10 radiant and 2d210 Fire per
round) and Lethe (Intelligence DC15 save each round or lose all memory,
including skills, knowledge, language, and identity until cured by a Wish) the
sun of the Fey Realms, and grow from Yggdrasil the Tree of Life. The
entire Celestial Realms are
protected by a Forbiddance which
prevents all below Occult rank from travelling within through planar means or
teleport and that targets Fiends.
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Heaven
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Immortal Sphere
|
Celestial Realms
|
Upper trunk nodule; Seven Principalities
ruled by Divine Prince Sirsyr, with Angelic Princes Mikael, Gabriel,
Raphael, and Angelic Princesses Ariel, Uriel, and Galadriel; brightest at the
core where sits Athena’s radiant throne; Legion: Cherubim; Host:
Saints
|
Karmic Wheel
|
Immortal Sphere
|
Celestial Realms
|
Mid-point trunk disc; Qohlahb the Celestial City
divided into 5 Factional Wedges with five Dharma spokes crossing the Central
Divide to the Cosmic Hub, location of the Celestial Parliament, Celestial
Courts, and Mouth of Acheron; Legion:
Ophanim; Host: Archons
|
Hell
|
Immortal Sphere
|
Celestial Realms
|
Lower trunk nodule; Nine Circles of Hell ruled
by Archduke Asmodeus and
the eight Dukes; darkest at the core where Sàtan’s Obsidian Palace rises from the centre of
Kali-Set’s Midnight Jungle surrounded by the frigid
ashen sand of the Desolation of Iniquity ; Legion: Nephilim; Host: Hellspawn
|
Acheron
|
Immortal Sphere
|
Celestial Realms
|
Heart cavern containing the Styx, Kokytos,
Isle of Tranquility, and Keystone of Reality
|
Heart of Existence
|
Immortal Sphere
|
Existential Background
|
Core of the Keystone, realizes quality and
form in static and entropic Qi once
per instant
|